Index / 02 — Work
“Good design is actually a lot harder to notice than poor design.”
Donald Norman
Designing for impact.
Service design, strategic thinking, and problem solving — shaping tailor-made solutions for complex challenges with a positive impact on society.
Index / 02
Highlighted work, take a look.
All projects
OFS HUB — Internal Operations System
An internal operations system for Oslo Skatehall Association, replacing paper-and-memory workflows with a daily-use tool for shifts, cash, inventory, cleaning, incidents, tasks, and approvals.


HOMA — Tulum & Kah
Creative direction for HOMA, a 21-unit real estate development of apartments built in Tulum. The work shaped the brand, sales experience, and lifestyle concept around the homes — from naming and identity to the way buyers understood what it meant to live there.
Reimagining SKUR13
A skatepark design proposal using a 3D visual concept to explore and communicate design elements for SKUR13’s relocation in 2027.
Toy Library — Aesthetic Exploration
A service concept for a circular toy library — and an early experiment using AI (Dall·E) as a tool to imagine what sustainable play could look and feel like.
02In-Store Retail Motion Campaigns — Coop OBS
Digital screen campaigns for Coop OBS stores — adapting and animating brand posters for Starbucks, Cocio and Castello into vertical loops built for the point of sale.
03Alien Scout
A modular videogame prototype conceived in a programming class, developed as a bachelor's thesis in animation and digital art, then iterated for national competition. From design thinking on paper to level design in Mario Maker to solo Unity programming with assets and collaboration.
04MemorialCCM
A virtual reality memorial of Tecnológico de Monterrey’s Mexico City campus before the September 19 earthquake, pitched as an immersive way to preserve place, memory, and student identity.